10.03.2010

Hegel versus Heidegger

Part 1: Soul shakedown.

Nonlinear collection of the ghost's memories in a mansion.  Characters as incarnations of self and objects in the real world mansion, keyed objects that have correlations to the four elements and their combinations, scenes of love and hate and misery and happiness.

Part 2: Apotheosis

Further investigating the dreamscape, aspects of time in fractions, scenes, integral plot points to individuals within an asylum. Mysteries expressed in gardens surrounding the main house, wings to left and right correlating to black and white.  Doors open when keys are located.

Part 3: Glossalalia

Controls are intuitively constructed as the game progresses, processes in rooms and cells and structures established with button mashing or direction swivelling, tones of voice and nonsense words blurring or enlightening or warping the seeming reality of an expressed scene.

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